The action is quite well put together, and it really gets you in the groove. The game has this fun animated style that almost immediately comes into its own. The presentation of Muse Dash is quite solid. The music gets you ready for another battle at least, and the game is constantly being updated with new songs to boot. Mind you, it doesn't hurt the gameplay for the most part, but it is something that left me hanging. Suffice to say, it was a grind to unlock some of these and get the most out of the game. The way you get these trinkets isn't well explained, forcing you to scramble to find them. To get access to the costumes and special Elfin helpers, which both grant you special effects, you will need to seek out special items. Isn't there anything I don't like about Muse Dash? Well, there is one thing honestly. Every song, every difficulty I might add, also offers challenges that force you to pull out your best moves. The patterns made me really mad, and it only seems enjoyable for the most hardcore of players. I found the final option, Master difficulty, extremely daunting though. The harder difficulties will net you more experience, but I do feel that the easier options really help you to learn the songs. This will give you access to new songs and other trinkets to keep the game constantly evolving. By finishing up songs, players will earn experience points and steadily level up. In terms of Muse Dash's progression system, I have to say that I quite liked it. There was something about racing through the menus, selecting the things I wanted to have enabled, and quickly jumping into gameplay. The mixture of beat 'em up and music game just made it feel right to play this way. While the latter will be very comfortable for those coming from mobile devices, I found myself really clinging to the button controls. Every controller is supported, with touchscreen controls present in handheld mode. What isn't a slouch either are the many control options available on the Switch version. Recently, the game got an update to make this version the one to play. When Muse Dash initially came out on Switch, you couldn't manually activate Fever Mode. For example, if you are playing in Buro's schoolgirl outfit, you become invincible during that time frame. By maxing it out, the Fever Meter gives you status effects depending on the character and costume you play with. The huge combos will not only net you a big score, but also increase the Fever Meter. On the flipside, I felt thoroughly rewarded for staying in the zone as long as I possibly could. You can only make a small number of mistakes before your run goes up in smoke. For every mistake that you make, you will lose health, which is very costly. What I find grand about Muse Dash is the game's initial challenge. That being said, the game doesn't leave you completely in the dark as long notes and normal pick-ups are still clearly indicated. This creates a unique challenge that I really enjoy. The enemies come in, and you have to assume where to go. This might sound straightforward, but you quickly find out that most notes aren't color coded. The enemy and obstacle placement is layered over a music track, which is what makes the whole thing tick. Muse Dash, developed by PeroPeroGames, sees players jumping and slashing at anything that comes their way. So when another game comes around, my first question is always this: what does it add to the landscape? Muse Dash immediately answers that questions without hesitation. From the crazy antics of VOEZ to the more traditional workings of SUPERBEAT XONiC EX, the selection has been great. Rhythm games are my bread and butter, which has been a blessing for me on Nintendo Switch.
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